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Ruslan
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Lucifer scriptv1.0 Config builder

Auto Find World

Turns raw materials into a stack of finished dirt farm worlds. Tell it how many you want and walk away — it hauls the materials, rolls a random world, builds the whole set, clears the spawn area, tests the door, and logs it.

The Build

Everything is placed from the white door, so the bot never has to reposition mid-set.

  • World Lock left public so farmers can walk in
  • Small Lock sealed with ignore on, keeping the spawn yours
  • Door placed at the coordinates you pick, renamed and locked with its own Door ID
  • Two entrances, one on each side of the white door

Spawn Clearing

Before the locks are wrenched, seven tiles under the white door are punched down — foreground and background — so the spawn opens up clean.

  • Punches from the white door itself, never wandering off
  • Doors, entrances, locks and the jammer are recognised and left standing
  • Disconnect mid-punch? It warps back into the world and carries on with the same tile

Material Handling

  • Works out the full bill for every world up front — entrances counted twice each
  • Picks up what it lacks from your storage world and drops back what it over-collected
  • Re-enters the storage door on its own if it gets kicked to the white door
  • Stops the script instead of looping forever when the storage runs dry

Also Inside

  • Random world names: pick the length, letters only, letters + numbers, numbers only, or readable vowel-consonant
  • Random Door ID per world, or lock it to one you choose
  • Seeded per bot name, so a whole fleet never rolls the same world twice
  • Skips any world that already holds a lock before touching it
  • Verifies the Jammer actually switched on and punches again if it did not
  • Warps into the finished door and checks where it lands before saving
  • Saves every finished world as WORLD|DOORID, creating the file if it is missing
  • Discord webhook ping the moment a world is done, so you can watch progress from your phone
  • Bans any player who walks in, and survives disconnects mid-build