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Lucifer scriptv1.0 Config builder

Auto Ghost

Hunts ghosts and actually catches them. Stocks jars, gears up, drags each ghost onto a jar, banks the haul, and moves to the next world — a whole fleet of bots running the list without stepping on each other.

The Loop

  • Restocks Ghost Jars from your storage worlds the moment it runs low
  • Takes the Neutron Gun and Pack, wears them, returns the leftovers to the same tile
  • Banks the Ghost in a Jar haul into your save world once it hits your target
  • Drops an emptied storage or a nuked save world out of the list on its own

How It Catches

The Neutron Gun pulls — so the bot shoots the ghost toward itself, plants a jar on the floor directly beneath it, then keeps shooting to hold it in place until the jar swallows it.

  • Jars only suck what sits directly above them, so the bot refuses to place one while the ghost is diagonal — no jar wasted on a bad angle
  • Respects the real jar timing: 2 seconds to arm, 5 seconds to collect, then it is dead
  • One ghost, one jar — a caught ghost goes on cooldown, and so does the ground around it, so the bot never dumps a second jar on the same target
  • Waits for the actual "I caught a ghost!" message before counting it — not a guess
  • Lands on solid ground before punching; a floating bot misses and drops jars in the wrong spot
  • Optional Mind Ghost hunting for Mind Ghost in a Jar

Knows When to Quit

  • A ghost that stops moving is already caught — it gets left behind, not chased
  • A few failed catches in a row means the rest are unreachable, so it moves world
  • Ghosts below a Y line you set are treated as invisible, and a no-go zone keeps the bot out of areas you want untouched
  • Nuked worlds go on a shared blacklist and are never tried again
  • Leaves and rests when another player walks in, if you want it to

Built for a Fleet

  • Worlds are claimed per bot, with a queue and a cap on how many enter at once
  • Finished worlds move to a done list so the fleet never doubles back
  • Every bot starts staggered, so they do not all warp in the same instant
  • Storage, save, gear and world lists each take a list in the config or a plain .txt

Also Inside

  • Auto-cures Ecto-Bones — the malady that makes punches miss — even with the malady module off
  • Full malady module: Vile Vial, grumbleteeth, and hospital cures priced per disease
  • Item blacklist that stops the bot dead if something it must not touch lands in the backpack
  • Discord webhook that edits one message instead of spamming, with totals that survive a restart
  • Per-user licence check with a bot limit — extra bots stop themselves, the rest keep hunting