Auto Leveling
Farms an account to the level you set by clearing world after world — punches out every dirt and exposed cave, moves the lock to a fresh world when one runs dry, and keeps going until the target is hit. Four modes, plus a full malady module.
How It Clears
Tiles are punched row by row in a snake pattern, so the bot never walks back across ground it already cleared.
- Multi-break: stands in one spot and breaks up to 3 blocks in turn, picking the spot that reaches the most
- Dirt and exposed cave by default; switch on lava and rock too to open up what they cover
- Locked tiles and tiles it cannot reach are skipped after 3 failed tries, instead of punched forever
- Detects a silent server and waits it out instead of spamming hits
- Thrown out of the world mid-run? It warps back and picks up where it stopped
Mode 1 — Clear Home World
Clears the home world first, then breaks the My First Lock, finds a fresh world, plants the lock above its head and sets it as the new home — over and over until the level target is reached.
Mode 2 — Lock From Home World
Takes whatever lock the home world already holds — My First Lock or a plain World Lock — checking the backpack first, then the tiles, and uses that one for every world it builds.
Mode 3 — World Lock From Storage
Pulls a single World Lock from your storage worlds (picked at random), dropping anything extra back so the backpack stays exact, then goes world hunting with it.
Mode 4 — List World
Breaks in worlds you already have, from a list or a .txt, with one bot per world — no new worlds and no lock needed. Finished worlds go to a done file, and every bot takes the next free world on its own.
Malady Module
- Starts hunting for a disease only once you reach the level you set
- Two ways to catch one: grumble chat spam, or a Vile Vial taken from storage
- Picks the cure machine at the hospital that matches the exact disease it caught
- Pays the cure with World Locks fetched from storage, priced per disease
- Re-checks mid-clear — the moment a malady wears off it goes and gets another
- Always returns to the world it was clearing afterwards, so it never clears the wrong world
Seeds & Backpack
- Auto collect only in the world being cleared (gems can be ignored), and off before every warp
- Dirt, cave, lava and rock seeds are carried to your seed storage worlds; a full one passes the load to the next
- Junk blocks are trashed at the amount you set, or straight away when the backpack is full
Also Inside
- Runs Lucifer's auto tutorial first until the My First Lock is placed, then switches it off
- Random world names, 10 characters with at least one digit, up to 50 tries
- Skips any world holding a lock from your blacklist, and any world with a level limit or that is inaccessible
- Every new lock is set as home world with your minimum entry level, then checked again until both stick
- Re-enters with the door ID after a reconnect instead of standing on the white door
- Storage, hospital and seed storage worlds can each be a list, picked at random
- Logs used worlds and worlds containing fossils to separate files
- Bans any player who walks in, if you want it, and an anti-AFK
/statuson your timer - When the target lands: switch rotation on (optionally up to a second level, then disconnect) or disconnect
- Licensed per Lucifer username — run it on as many bots as you like