All scripts
Lucifer scriptv2.1 Config builder
AUTO PNB
Places and breaks blocks around the clock, and turns them into seeds, gems and packs. Break in your home world, a shared list of break worlds, or brand new worlds it makes and locks itself. It finds a free spot away from everyone, keeps the blocks coming, and brings a whole fleet back online without you.
The Run
- Takes blocks from your block storage (or an Unstable Tesseract first)
- Finds a free spot, places a block on every tile of your pattern and hits each until it breaks
- Stores seeds at your limit or when the backpack fills; buys packs once gems reach your amount and stores what they give
- Picks up new blocks when they run out, and carries on
Three Ways to Break
- Home: every bot breaks in its own home world, after confirming it is really home
- World: a shared list of break worlds with a cap on bots per world, and optional rotation every few minutes
- Create: makes a random-named world, locks it (optional minimum entry level), hides it with a Signal Jammer, and moves to a fresh one every few minutes
- Lock and jammer are taken back before it leaves; they come from storage, or from the store if you allow it
- A world that already has a lock or a player is skipped; after a restart it reclaims the lock of its last world first
Your Pattern, Your Spot
- Breaks top, bottom, left or right, 1–2 tiles from the bot and 1–5 tiles wide
- Random spot: standable, clear of the white door and at your minimum distance from every player and bot, preferring spots with old leftover blocks
- Fixed spot: an X/Y position or the tile above a marker block; bots sharing it each get their own slot, one pattern-width apart
- Moves on when a player lingers too close or another bot claims the next spot, and breaks its leftovers before leaving
SmartHit & Gems
- A stubborn block gets a short rest, then more hits; three rests or ten empty rounds in a row mean a new spot
- Never hits faster than the game allows
- Collects gems in your range, or NoTakeGems leaves them and moves to a clean spot when they pile up
- Leaves a break world when too many gems are lying around in it
GAIA / UT
- Retrieves seeds from Gaia's Beacon and blocks from the Unstable Tesseract on a timer, standing on each and wrenching it
- UT blocks are used before the block storage
Storage That Stays Tidy
- Drops start next to the door you arrive through, along the row, then one row up or down
- Caps per tile, never two items on one tile, and unreachable or refusing tiles are skipped
- A storage list per group — when one world is full, the next takes over — with an optional storage report to Discord after each drop
Inventory Care
- Auto trash keeps N of each junk item; save items are stored at your amount
- Consume a buff every few minutes, restocked from storage, and keeps a pickaxe worn
- Can warp to a random world after storing or buying, so its route looks less like a bot's
Auto Malady
- Reads the malady, time left and Recovering from
/status, and checks again when the timer ends and every check interval - When a malady expires it waits for it to wear off, then finds a new one
- Cures unwanted maladies at the Auto Surgeon, paid with World Locks from storage; out-of-order surgeons are skipped and leftover WL goes back
- No malady: Vile Vials, then chat for Grumbleteeth, then walking for Chicken Feet
- Chat runs between break rounds or as a timed search, in plain English sentences that never repeat back to back (or your own)
- Can pause breaking until a wanted malady is found, waits while Recovering, optional minimum level
Stays Safe
/bans anyone who walks into the break world (not in home mode), never your own bots or your whitelist- Delays grow with ping (up to 3x), random pauses, random chat, random skin colour, and Lucifer legit mode, move range and move interval applied at start
- Rests every set number of minutes, in clock windows you set (e.g.
03:00 - 03:30), or when your chosen share of bots is banned — optionally disconnected
Knows When to Walk Away
- Nuked, inaccessible or 10-failed-warp worlds are set aside for 10 minutes; a wrong Door ID is caught by the white-door loop
- Reconnects after every few failed warps instead of hammering the server
- Its own reconnect: random delay, a long rest after repeated failures, waits out banwaves and subserver changes, then returns to a fresh spot
- Waits for a free place when every break world is full; stops cleanly on a banned or restricted account, a wrong password or an invalid account
Fleet Ready & Also Inside
- Shared claim file for worlds and spots, so bots respect the per-world cap; slots start staggered
- Seed ID worked out from the block ID; world lists from config or
.txtfor every group - Checks your config at start and names the exact wrong setting; stops at a set level, with an optional disconnect
- Console summary (uptime, blocks, seeds, packs, spots, reconnects, malady) that still prints after a crash
- Discord webhook: main status every few minutes (level, gems, profit, blocks per hour, seeds, packs), alerts with @everyone on critical ones, a live fleet dashboard in one edited message, storage reports and malady events