All scripts
Lucifer scriptv1.0 Config builder
AUTO PLANT & SPLICE
Fills your farm worlds with spliced trees, or with one plain seed, world by world. Give it a farm list with a recipe and a target for each world. It carries the seeds in, plants every free spot row by row and stops at your target or when the world is full. A whole fleet can share one queue without two bots ever working the same farm.
The Run
- Picks the next farm in the queue that no other bot is working and that is not finished yet
- Enters the farm, checks it is safe to work, and clears toxic waste
- Plants Seed A on each free spot, then Seed B on top of it to splice
- Moves row by row from the top, turning at the end of each row, so it never walks back over the same ground
- Restocks when seeds run out and comes back to exactly where it stopped
- Rechecks the world for missed spots as long as each pass still finds some, then moves on to the next farm
One Line per Farm
WORLD|DOOR|SEED_A|SEED_B|TARGET: world, door, the recipe and how many trees- Leave Seed B empty for plant-only mode: one seed, no splice
- Leave the target empty to fill the world
- Farm list from the config, or from a plain
.txtyou keep updating (Lucifer folder, Desktop or any path) - A malformed line is reported and skipped, never guessed at
Splices Right, or Walks Away
- A spot counts only when the tile is empty (or still Seed A) and sits on a solid block or a platform such as Wooden Platform
- Checks the bot has access to a tile before planting on it
- Waits for the game to confirm each seed before planting again, so lag does not leave holes or unspliced Seed A
- Reaches a hard spot from any tile within plant range; a spot it still cannot plant is skipped after two tries and counted in the console
- A splice counts only when the tree actually changes into the new tree
- A wrong recipe is caught when Seed B refuses Seed A too many times in a row; that world is skipped instead of wasting seeds
Knows When to Walk Away
- World nuked, inaccessible or behind a level lock: skipped
- World on fire: skipped, using an exact bitwise fire check
- World locked with no access for the bot: skipped
- Seeds gone from every storage: only that farm is skipped, and farms with other recipes carry on
- Every skip is written to a log file with the reason and time
- On a warp cooldown, it rests instead of hammering warp, and reconnects every few failed warps
Nothing Wasted
- Takes up to 200 of each seed per trip, from a storage list read in random or fixed order
- If one storage is short, it tops up from the next
- Takes exactly the amount you set, and puts any extra back on the floor
- Leftover seeds go back to storage only when the next farm uses a different recipe (fewer trips), or after every world, whichever you choose
- Whatever is left at the end of the queue is stored before the bot stops
- Checks a drop tile is reachable and has room before standing on it
Optional Spray / Fertilizer
- Sprays each new tree, with the amount per tree you set
- Restocked from its own storage list
- Set it as required to stop the script when it runs out, or optional to carry on splicing without it
Fleet Ready
- A shared claim file shows which farm each bot is working, so no two bots take the same world
- A claim expires if its bot stops updating it, so a crashed bot never locks a farm forever
- A shared done file shows which farms are finished, and the first bot can clear it on start for a fresh queue
- Each bot slot starts a little later than the one before
Also Inside
- Applies Lucifer bot settings on start: move range, move interval and legit mode
- Optional gem and drop collecting while it is on the farm
- Delays for planting, the splice step and spraying, which can grow with ping (up to 3x)
- Waits for a reconnect when the bot goes offline, and stops safely when the account is banned
- Optional disconnect when the queue is done
- Console report for each world: trees and time taken, plus a final summary
- Optional Discord webhook "Bot Info": one message for all bots that keeps being edited, with bots online and offline, total trees spliced, worlds done and skipped, and each bot's gems, world and spliced count